Skip to content

Pathtracer

Summary

The Pathtracer renders the scene. It takes the PT GEO and PT LIGHT components and POPs beside it (Geometry / Lights), renders them through a Camera COMP (Camera), lights them with the lights, emitting materials and an optional HDRI map, and removes the noise with one of four methods (Method on the Denoising page).

Place it in the same network as your scene, set Camera, and connect a TOP to its first output. The first scene walks through it.

The Pathtracing page sets up the image: what is rendered, the size, how many light paths and bounces, the environment and the lens. The Denoising page chooses and tunes the denoiser; see Denoising.

Outputs

  • Output 0: Color - The rendered image, denoised with the chosen Method.
  • Output 1: Depth - The depth of each pixel as a depth buffer stores it, from 0 near the camera to 1 at the far end; the background is 1. Use it for compositing and fog.
  • Output 2: Normal - The world-space surface normal of each pixel, (0, 0, 0) on the background.

Pathtracing page

Denoising page

Temporal Accumulation

SVGF: how previous frames are reused.

Spatial Filtering

SVGF: how the noise that is left is blurred away.