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PT GEO

Summary

A PT GEO puts geometry into the scene. Wire any POP into it, place and animate it with the Xform page as you would a Geometry COMP, and pick its material with Material on the Render page.

Use one PT GEO per object that moves on its own. Leave Material empty to keep a material given further up the chain, from a PT MAT the geometry was wired through. See Building a scene.

Inputs

  • Input 0: Geometry - Any POP. Quads are turned into triangles.

Outputs

  • Output 0: Geometry - The geometry, placed in the scene and carrying its material, as the Pathtracer reads it.

Xform page

Pre-Xform page

Render page